Wednesday, July 31, 2013

Fallout New Vegas Mods

Mods for Fallout is great to use so it would make gaming fun for this game. I might be staring a Fallout Mod Series for it using the fallout nexus website. Might be staring a YouTube series in December for that and might have a normal walk through also. With some anime mods. :) Also i might have a new computer to do these videos and blogs then.  So the mods will be good and the controle shift codes are hard so i will need to find them.

Fallout New Vegas

Fallout New Vegas PT. 1

Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland. From Bethesda Softworks and the veteran RPG designers at Obsidian Entertainment (a team which includes members of the original Fallout and 2 teams) comes Fallout: New Vegas, a thrilling and chilling episode in the Fallout saga. When Bethesda released Fallout 3 in the fall of 2008, it was lauded as one of the greatest open-world role-playing games of the time. Now, two years later the juggernaut of a franchise has another addition to its repertoire with Fallout: New Vegas. It appears that Obsidian didn't feel the need to change much about the successful formula, as the similarities to its predecessor are so significant I often want to call it Fallout 3: New Vegas. Since the first game was so widely loved, that's certainly not a bad thing, but New Vegas does feel like a giant, awesome expansion. I will be having this game on PC because of the mods i could use for this game are amazing. The price on Steam is good also for $19.99 for the ultimate edition. 

Sunday, July 28, 2013

DmC Devil May Cry 5 PT. 1 "Story"

Detailing Dante's early years and set against a contemporary backdrop, DmC Devil May Cry will retain the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge. The Dante of DmC is a young man who has no respect for authority or society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast. He is now discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a real impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement. For DmC Capcom has teamed up with UK development studio, Ninja Theory, renown for delivering action titles with compelling characters and narrative coupled with high production values. The combination of Ninja Theory's expertise and Capcom's unrivalled heritage in producing combat focused action titles will ensure that this latest addition to the multi-million selling series will remain true to the Devil May Cry DNA so cherished by the fans, while bringing a new level of cinematic quality to the title. The Son of a Demon and an Angel  wants revenge on his uncle for killing his parents. Using help of Dante's twin brother Vergil.

Saturday, July 27, 2013

Fallout 3 PT. 4 "DLC"

Operation: Anchorage

The first PC DLC for Fallout 3. This is from the events of the Battle of Anchorage. The Lone Wanderer must battle the frigid cold as a US Army solder in 2077 and fight for America's Freedom from the Chinese. The add-on mainly focuses on the combat/stealth paths and gives the player new tools to use. The mission takes about four to five hours for the player to complete. The player is able to access the simulation via a new quest and map marker. It is accessible at any level, as soon as the player has left Va
DLC nameOperation: Anchorage
PlatformPC
Release date January 27, 2009
Developers
Publishers
Launch price 10.00
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Mothership Zeta

The 5th and final DLC (?) for PC came out one day earlier than previous DLC (a Monday rather than Tuesday). A weird signal is picked up by the Lone Wanderer. When you investigate, you discover a crashed alien ship and are quickly abducted. Upon your arrival on your ship, you have one thing left to do - get back to Earth!
DLC nameMothership Zeta
PlatformPC
Release date August 3, 2009
Developers
Publishers
Launch price 10.00
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Point Lookout

The 4th DLC for PC for Fallout 3. This time, similar to the Pitt - you leave the Wasteland to Point Lookout, Maryland. Encounter weird cults and new types of irradiated people. Plenty of new weapons and quests to complete.
DLC namePoint Lookout
PlatformPC
Release date June 23, 2009
Developers
Publishers
Launch price 10.00
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Broken Steel

The 3rd DLC for PC is the most essential DLC to get as it changes the original "end-game" for Fallout 3 to not end. Now you get to work with the Brotherhood of Steel to purge the Enclave from the Wastes once and for all! Additionally you can level from 20 (original cap) to 30 (new cap).
DLC nameBroken Steel
PlatformPC
Release date May 5, 2009
Developers
Publishers
Launch price 10.00
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The Pitt

The 2nd PC DLC for Fallout 3. This time, takes you to the slave town of Pittsburgh, PA - also known as THE PITT. When you arrive, you quickly learn why that nickname has been given. Will you be the savior or the destroyer of the town?
DLC nameThe Pitt
PlatformPC
Release date March 31, 2009
Developers
Publishers
Launch price 10.00
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PlayStation 3 downloadable content

Broken Steel


DLC nameBroken Steel
PlatformPlayStation 3
Release date September 24, 2009
Developers
Publishers
Launch price 9.99
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The Pitt


DLC nameThe Pitt
PlatformPlayStation 3
Release date October 1, 2009
Developers
Publishers
Launch price 9.99
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Operation: Anchorage


DLC nameOperation: Anchorage
PlatformPlayStation 3
Release date October 1, 2009
Developers
Publishers
Launch price 9.99
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Point Lookout


DLC namePoint Lookout
PlatformPlayStation 3
Release date October 8, 2009
Developers
Publishers
Launch price 9.99
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Mothership Zeta


DLC nameMothership Zeta
PlatformPlayStation 3
Release date October 8, 2009
Developers
Publishers
Launch price 9.99
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Xbox 360 downloadable content

Mothership Zeta

The final DLC for Fallout 3 has a 50s sci-fi vibe to it with early screens depicting UFOs. It will partially take place in outer space.
DLC nameMothership Zeta
PlatformXbox 360
Release date August 3, 2009
Developers
Publishers
Launch price 10.00/800 MSP
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Operation: Anchorage

An add-on featuring a virtual simulation of the liberation of Anchorage, Alaska from the Chinese Communist invaders. The simulation is a "what if" scenario, created by the United States Government in order to test different counter-offensives against the Chinese. In the simulation the player will have to secure a mountainside and fight his/her way into a Chinese base. The add-on mainly focuses on the combat/stealth paths and gives the player new tools to use. The mission takes about four to five hours for t
DLC nameOperation: Anchorage
PlatformXbox 360
Release date January 27, 2009
Developers
Publishers
Launch price 10.00/800 MSP
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The Pitt

The Pitt is the second downloadable add-on for Fallout 3 and allows your character to visit a ravaged Pittsburgh, Pennsylvania.
DLC nameThe Pitt
PlatformXbox 360
Release date March 29, 2009
Developers
Publishers
Launch price 10.00/800 MSP
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Broken Steel

Broken Steel gives the player more missions to complete for the Brotherhood of Steel, as well as new weapons and armor. But most importantly, it removes the definite end of of Fallout 3 and raises the level cap to 30.
DLC nameBroken Steel
PlatformXbox 360
Release date May 5, 2009
Developers
Publishers
Launch price 10.00/800 MSP
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Point Lookout

The Point Lookout DLC for Fallout 3 takes place in Point Lookout, MD. which is now a swampy wasteland inhabited by "swamp folk".
DLC namePoint Lookout
PlatformXbox 360
Release date June 23, 2009
Developers
Publishers
Launch price 10.00/800 MSP
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Fallout 3 PT. 3

Fallout 3 begins with the birth of the player character, where character gender, name, and appearance can all be customized. Followed shortly after by the death of the character's mother, who dies in childbirth due to cardiac arrest, the story then jumps ahead to when your character begins walking. This is the first introduction to the S.P.E.C.I.A.L. system, allowing for further character customization. Shortly after, the player enters their 10th birthday party, where they receive their Pip-Boy. Following a few altercations, the player enters 16 years of age, and takes their G.O.A.T. exam, determining their skills. Another advance occurs, and the player is awoken by Amata, who informs the character that their father, James, has left the vault without warning and under mysterious circumstances. This desertion attracts the ire of The Overseer, who attempts to apprehend you for questioning through his security force. The player fights their way to the father's lab, where they find the body of Jonas. In that lab, the player receives a message from their father, explaining that he had to leave and they should not follow. After persevering further through the vault, the player encounters Amata being questioned (or tortured) by her father. After securing her escape, the player learns of a secret exit through the Overseer's office, and fights their way to the exit. After leaving the vault, they venture out into an utterly destroyed Washington DC, though the wasteland is far from lifeless.

Friday, July 26, 2013

Fallout 3 PT.2

The game opens with your character being born, and there's a prologue in place that both serves as the character creation tools and a brief introduction to the game's world and controls. It's here that you set your stats, tag a few character skills as primary, and design the look of your character. You also get to know your father over the course of this sequence, which ends with him mysteriously escaping the vault, a move that has the Overseer of the vault hunting you down. So you escape the vault to avoid the Overseer's wrath, as well as to start tracking down your father. Along the way, you'll see how life on the surface works, follow your father's trail, and get wrapped up in a pile of side quests. Most of the quests in Fallout 3 can be completed in multiple ways, and the way you finish a quest can have substantial ramifications. Take, for example, the side quest called The Power of the Atom. This is one of the first side quests you might encounter in the town of Megaton. Megaton is so-named because there's a live nuclear bomb in the center of town. It leaks a bit of radiation and some local nutjobs worship it as some sort of great deity. The local law enforcement would be appreciative if you could quietly disarm the bomb. But a shadowy businessman in the local tavern offers you a hefty sum if you can rig the bomb to explode, instead. Since Megaton has other side quests and is also the place where you find your first lead on your father's whereabouts, blowing up the town can be a pretty dramatic act if you do it early on. It's a very cool moment. Unfortunately, most of the other quests don't quite have that level of impact. But that doesn't mean they aren't clever or interesting. You'll get sent on a lot of different missions, either purely as side endeavors or in order to satisfy a person and convince them to give you the next piece of the main quest line. And there are still others that you might be able to circumvent if your statistics are properly aligned. The speech skill seems especially useful for this, as talking your way out of violent situations is usually much faster and easier than blasting your way through the entire game. But some quests won't require you to have specific skills. It's more a function of whether you're going to play like a jerk, and choose the most negative thing on the dialogue tree, or try to be a bit more even-handed. The game does a good job of making you feel like your dialogue choices are meaningful, even if they're just different tones of voice that ultimately lead to the same conclusion.