Saturday, December 28, 2013

Theif 2014 Info





There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change.

Into this shadowy world steps Garrett, THE Master Thief in 'Thief', a reinvention of a franchise that helped define an entire genre of games which is being developed by Edios Montreal. This first-person, stealth, adventure features intelligent design that allows players to take full control, with open sandbox missions/levels that allow players the freedom to choose their path through the game's levels and how they approach and overcome each challenge.

Square Enix has been listening to fan feedback during the development phase. So far, Square Enix has removed QTE's and the XP system. It has also been stated by the developer that the UI and HUD will all be editable and can be disabled to allow for a more realistic experience.

Thief is set to release on PC, PlayStation 4 & PlayStation 3, and Xbox One & Xbox 360 in February, 2014.
Players control Garrett, a master thief, as he intends to steal from the rich. Similar to previous games in the series, players must use stealth in order to overcome challenges, while violence is left as a minimally effective last resort.

Gameplay is choice-driven, with players having a number of possible paths and approaches in a given level. Players may use the environment to their advantage, as well as pickpocket characters. As Garrett attempts to steal in levels, guards and other non-player character (if they are aware of his presence) will try to flush him out and kill him. Different NPCs may use different means to find him, and the game's artificial intelligence will be aware of the level design, and therefore, know of potential hiding spots.

Players may enter a "Focus" mode, which provides several advantages. It enhances Garrett's vision, highlighting pipes that can be climbed, or candles that can be put out to make the area darker. Focus can also slow down time, so that Garrett is able to steal more effectively while pickpocketing. Garrett can also use Focus to push enemies or perform debilitating attacks. It can be further upgraded over the course of the game.

Garrett carries a blackjack, used to knock guards unconscious; a collapsible, compound bow, which can be used for both combat and non-lethal purposes such as distracting guards; and a claw, which can be used to grapple. Players may use money to purchase supplies and equipment at the end of missions.

An EXP system for the in-game growth of the character was meant to be used in the final game, but was later scrapped due to negative fan feedback, and to reflect the fact that the character was already an experienced thief.

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