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Sunday, August 4, 2013
Persona 4 Arena PT. 1
I am an Anime fan and a fighting game fan so what to have a game of both. Persona 4 Arena the fighting game with anime characters hand drawn. I have been wanting to find a game like this. So now the Review. Arc System Works has been making great fighting games since I was a teenager (read: a really long time). Both of its flagship franchises -- Guilty Gear and BlazBlue -- have enjoyed a passionate niche following for years. Yet despite having standout visuals and one-of-a-kind play mechanics, they've never caught on the way Capcom's or even SNK's offerings in the genre have. In fact, even amongst hardcore fighting game aficionados, these games and others like them bear something of a scarlet letter on their heads. We call them “anime fighters”, a term as useless as it is pointless. Maybe it's the technically demanding fighting engines, or perhaps the cross-dressing nuns, but for whatever reason this sub-genre within a sub-genre has always been forced to stand in the corner. For beginner players there’s the All Out Attack. In Golden these saw the entire party pile in on a downed foe in a cloud of fists and feet; here, you press A and B together and your character sprints towards your opponent. If it connects, furious mashing of A will dole out a flurry of blows, while finishing off with a different button will knock your foe to the other side of the screen or up in the air where the combo can continue. Every character has access to one basic, but powerful combo: as long as your SP gauge is half full, successive taps of A will perform a three-hit chain, followed by a special move, cancelled into Super. There’s an extensive tutorial, too, that’s every bit as thorough and helpful as Blazblue’s but is, oddly given the story mode’s excesses, pleasingly less text-heavy.
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