here's a healthy mix of fighting types to be found among the cast to suit every style. I enjoyed playing the ranged type (Yukiko or Persona 3's Elizabeth) the most, but stronger, closer characters like Akihiko and Kanji were equally as fun. Aigis, another Persona 3 entry, is also ranged, but has some tricks up her robo-sleeves with an alternate stance and would be a good fit for more experienced players. I think creative players will enjoy exploring some of the game's more inventive and uncommon moves with characters like Teddie or Naoto. Really, there are no duds inP4A's roster. While there is a lot in the way of dialogue and story, P4A is a fighting game and a great one at that. This is more of the Arc System Works (BlazBlue, Guilty Gear) side, of course. What comes from their side is all that you'd expect: a solid, tight fighting game engine, lovely animation, and net code that fighting game fans can really get behind. The game's battle system lets each fighter use their respective Persona in battle, essentially giving the player two characters for one. Two of the four attack buttons are assigned to character attacks (weak and strong), and the other two call forth their Persona for stronger and often flashier ones. In a sort of tag fighting mechanic, character and Persona attacks can be used in tandem, opening the door for combo-ing and chaining, and further interplay between character and Persona begs to be explored. But even from their most basic uses, like mashing the weak attack button for auto combo-ing, these four attack buttons alone make for some pretty solid fighting game play that just about anyone can get into.
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