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Friday, August 9, 2013
Syndicate
Recreating a classic game in a new genre runs an overwhelming risk of failure. Not only must the product satiate fans of the original experience, the new game also needs to stand on its own with successful design choices and innovation. Oftentimes the redo reflects the exact standards and formulas of its new genre rather than marching boldly into new territory. Syndicate falls into this trap, telling a boring tale of swapping allegiances amidst flurries of gunfire. Yet it escapes the "just another shooter" label by executing an entertaining co-op mode, fun, manipulative gameplay, and good scoring ideas -- it just doesn't take them far enough to be great. Giant corporations rule the world in Syndicate. Each employs deadly agents to fight over turf and technology. In this horrifying future, every citizen has a chip implanted in their head which the manufacturer can access. Eurocorp, the company employing Syndicate's protagonists, created top tier technology in the form of DART 6, a chip so powerful it allows its owner to slow down time using augmented vision and break into other's chips. This shooter draws inspiration and a few details from its 1993 PC origins, but sets itself up as a completely new experience. There's no isometric strategy here, Syndicate is all shooter.The single-player plot tells the tale of Miles Kilo, a newly prepped agent who rediscovers his mysterious origin, and struggles with questions of why he fights and who he's fighting for. It's a generic story that cycles like an exercise in familiarity. Regardless of the player's choices at various junctures, Syndicate follows a singular route that doesn't reflect the player's behavior. While the lack of control is thematically congruent, all gameplay indicators point to a more open-ended conclusion which is frustrating. The co-op campaign takes a different route, opting for a "day in the life" approach rather than a story, which makes the missions more fun to fight through as they don't force plot into action.
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